Super Mario Bros. 2

SMB2 title screen Super Mario Bros.2 Coverart

Developer: Nintendo
Publisher: Nintendo
NA Release date: October, 1988
Genre: Platformer
Media: 2-megabit cartridge


Super Mario Bros. 2 has always been the game that’s been a little different then the others in the series. Sure it has Mario, Luigi, Toad and PrincesMario jumpings but something always seemed different. The reason is that Super Mario Bros. 2 is a remake of the Japanese Famicom game “Yume K?j?: Doki Doki Panic”. Nintendo did release a true sequel to Super Mario Bros. in Japan but because it was very similar to the original and difficult, Nintendo decided to rebrand Doki Doki Panic as a Mario game in North America. It was released in October 1988, three years after the original Super Mario Bros. was released.


Unlike any other Mario games, the player gets to choose which character he wants to play as. They get to choose between Mario, a well balance character, Luigi, a high jumper, Princess, a long jumper and Toad, who is very fast. In addition, the player may want to choose their character, keeping the level design in mind as different characters do better in different levels. The characters must regain the land from the evil Wart. Another thing unique to this Mario game are the enemies and weapons. The characters can pick up vegetables out of the ground and chuck them at the enemies. Also,Luigi digging jumping on characters doesn’t work in Super Mario Bros. 2.

Characters start out with two heart units. When they lose one they shrink down smaller as in the original Super Mario Bros. Additional hearts can be gained and found throughout the level. Potions can be pulled out of the ground. When a potion is found and the character throws it, a door appears. Inside the door lies a dark world where the character can uproot vegetables that turn into coins. The coins are exchanged for a chance at the bonus slot challenge after the level is complete. There is no time limit in the game. The levels that the characters travel through aren’t like other Mario games. Instead of castles and pipes to travel through there are more vases and palm trees. The game has an Egyptian feel to it.

The Story:

One evening, Mario had a strange dream. He dreamt of a long, long stairway leading up to a door. As soon as the door opened, he was confronted with a world he had never seen before, spreading out as far as his eyes could see. When he strained his ears to listen, he heard a faint voiThe Super Mario crewce saying “Welcome to Sub-Con, the land of dreams. We have been cursed by Wart and we are completely under his evil spell. We have been awaiting your arrival. Please defeat Wart and return Subcon to its natural state. The curse Wart has put on you in the real world will not have any effect upon you here. Remember, Wart hates vegetables. Please help us!”

At the same time this was heard, a bolt of lightning flashed before Mario’s eyes. Stunned, Mario lost his footing and tumbled upside down. He awoke with a start to find himself sitting up in his bed. To clear his head, Mario talked to Luigi, Toad and the Princess about the strange dream he had. They decide to go to a nearby mountain for a picnic. After arriving at the picnic area and looking at the scenery, they see a small cave nearby. When they enter this cave, to their great surprise, there’s a stairway leading up, up and up. It is exactly like the one Mario saw in his dream. They all walk together up the stairs and at the top, find a door just like the one in Mario’s dream. When Mario and his friends, in fear, open the door, to their surprise, the world that he saw in his dream spreads out before them!

In the end, Mario and his friends trounce Wart and open a secret room containing one of Sub-Con’s characteristic vases. After pulling a stubborn corkPrincess, Luigi, Mario and Toad from the mouth of the vase, eight red fairies spring out. The four heroes are lauded for defeating Wart, whose beaten body is passed over the crowd and tossed aside. Immediately after, the screen shows Mario snoring, indicating that the entire adventure had been a dream.